Captain Kara Sloan (*6pts)
* Defender (9pts)
* Squire (2pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
* * Hunter (6pts)
Black 13th Gun Mage Strike Team (4pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Captain Arlan Strangewayes (2pts)
Reinholdt, Gobber Speculator (1pts)
Points: 35/35
Warwitch Deneghra (*5pts)
* Deathripper (4pts)
* Deathjack (12pts)
* Skarlock Thrall (2pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (3pts)
Bane Lord Tartarus (4pts)
Pistol Wraith (3pts)
Warwitch Siren (2pts)
Warwitch Siren (2pts)
Points: 35/35
Setup |
The scenario we're playing is "Incursion" - a random objective is removed after the second players first turn, and you need 2 points to win the game.
I won the roll and decided to setup first. Boomies in the middle and ATGM and B13 on each flank. Kara had her eyes on the forest (the green plastic stuff) along with the Hunter.
Cryx deployed with the Banes in the middle and a Warwitch on each flank. Death Jack used his advance deployment to start close to the objectives.
Cygnar Turn 1 |
Everything ran as fast as possible up the board. Kara Sloan cast Refuge on herself. The Hunter got of a sniped bullet at the Death Jack and caused 4 wounds on it.
Cryx - Turn 1 |
Cryx also ran with basically with everything. The Skarlock gave the Banes "Gosthly", and the Death Jack made a small advance.
We rolled to see which objective would disappear, and the one on the right flank was removed.
Cygnar - Turn 2 |
Reinholdt reloaded Kara Sloans rifle and Arlan gave a focus to the Defender. Then Kara activated, used her feat, and shot at Death Jack and did 14(!) wounds with one boosted shot. With the help of the Defender, Hunter and ATGM the Death Jack didn't last long. Boomhowlers advanced to claim/contest the objectives, and prepared themselves for the charge from the Banes. B13 shot a Magestorm at the Pistol Wraith but rolled snake-eyes on the damage.
Cryx - Turn 2 |
Deneghra activade, moved up and used her feat (which affected the Boomies, Defender and Lynch from the B13). Then Lord Tartus and his Banes charged the Boomhowlers, killing 3 and almost Greygore, but he made the tough check. The Warwitch on the left charged the B13 and killed Ryan, the other Warwitch fell 1" short on her charge.
Cygnar - Turn 3 |
Reinhold once again reloaded Karas rifle. The Defender killed a Bane with his cannon. Kara cast "Firegroup" to get 2" more range on her rifle, and she forfeited her movement to gain Arcane Precision and she was just in range to shoot Deneghra. With 2 boosted shots I caused 10 wounds (4d6-7) on a caster with 6 Focus.
Watt from B13 tried to disengage from the Warwitch but was killed with a free strike. Two ATGM tried to shot the other Warwitch but failed to cause enough wounds, the rest shot at the Banes killing the officer. Boomies engaged the Banes and manged to kill two.
Cryx - Turn 3 |
Deneghra stayed in the forest and sent her bonejack forward. Lord Tartus, Banes and Warwitch did everything they could to kill the Trolls but I only failed 1 tough roll. The Warwitch on the right flank cast "Venom" but only killed one gunmage and wounded the Hunter.
Cygnar - Turn 4 |
Reinhold reloaded the rifle and Kara activated, moved up and shot the bonejack causing 6 wounds. Arlan gave the Defender a focus, and the Defender caused another 10 wounds to the bonejack, killing it. ATGM didn't manage to do any damage against the Warwitch, the rest of the Gunmages shot and killed the Skarlock. Boomies killed a few more Banes.
Cryx - Turn 4 |
Lord Tartus and Banes started the turn with killing all of the Boomhowlers, but one. He saw that he could move in and claim both objectives and score 2 points without problem so I surrendered.
Conclusion
I think my Siege list would have been a better choice, but I really did want to try Kara against Cryx. My biggest mistake was to underestimate the threat range of the Warwitches (SPD 7 with reach). I lost the B13 without doing anything with them. Could really have used a magestorm to block a charge lane against my Boomhowlers.
Even though I almost made all of my tough rolls, and a big number on Death Jack, I had a hard time to do anything else. And with the scenario it was not easy for Kara to try and hunt for Deneghra who just stayed in the back the entire game. I'll probably remove both Arlan and the Defender in my next game. I want to try out Jonas Murdoch and maybe the Avenger or Cyclone with Kara.
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