Played my first ever tournament this weekend. It was a standard Steamroller 2013 tournament with 35 points, fully painted and character restriction. You didn't need to have two lists, but it was optional. This will just be a quick report on my four games. Later me and my friends will post a video about the event and give some more details on how it went.
Game 1 - Close Quarter vs Circle
Points: 35/35
Baldur the Stonesoul (*5pts)
* Megalith (11pts)
* Warpwolf Stalker (10pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Gallows Grove (1pts)
Lord of the Feast (4pts)
I played with my Kara Sloan list. I won the roll and choose the side of the board with most cover to deny him the forest. I really lost this game during deployment. For some reason I put my ATGM on my left flank away from my army and his druids.
During my opponents second turn both Lord of the Feast and the Warpwolf Stalker was in melee with my Boomhowlers and Defender (which was killed quite easily). I didn't manage to kill either the wolf or the lord guy, and the following turn I failed 8 tough rolls with the Boomhowlers.
I lost by scenario by turn 3 when I couldn't really stop him from dominating my flag.
Game 2 - Into the Breach vs Trollbloods
Points: 34/35
Grim Angus (*6pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
* Dire Troll Mauler (9pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
* Trollkin Fennblade Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Lanyssa Ryssyll, Nyss Sorceress (2pts)
I once again played with Kara and won the roll and chose to go first this time. I learned from my last game and deployed everything in the middle, with Boomhowlers in front of my ATGM. We both ran with everything our first turn meeting in the middle.
I went for and early feat turn and killed all the Fennblades+UA and the Fell Caller Hero. I moved Boomhowlers to contest the zone while Kara moved with her Warjack towards the flag for some quick and easy points since he didn't have anything to contest with.
The game continued with him throwing AoE's at my Boomhowlers and slowly killing them while I kept shooting at his beasts. But he managed to pick up 4 control points by dominating the zone twice. I went for the assassination when Grim only had 1 fury to transfer with. I hade the Hunter, Defender and 2 shots from Kara to finish the job. It felt like a done deal.
The Hunter shot and did 7 damage. The Defender missed. Kara missed her first shot (rolling 4 with 3 dices to hit). The last shot connected and did 10 damage which he transferd to a beast. The Bomber then killed Kara with 2 well placed bombs.
Game 3 - Process of Elimination vs Retribution
Points: 35/35
Kaelyssa, Night's Whisper (*7pts)
* Manticore (8pts)
* Phoenix (10pts)
Dawnguard Sentinels (Leader and 9 Grunts) (9pts)
* Griffon (4pts)
* Dawnguard Sentinel Officer & Standard (2pts)
House Shyeel Battle Mages (Leader and 5 Grunts) (5pts)
Arcanist (1pts)
Arcanist (1pts)
House Shyeel Magister (2pts)
Kara was once again my choice of caster. He won the roll and chose to go second, as he wanted to respond to my deployment and actions.
I started with a classic running phase. He started by sling shooting the Griffon across the board into melee with my ATGM. I used another early feat and the Defender got a shot at Kaelyssa and did 13 damage to her. Boomhowlers shot and killed some Dawnguards. ATGM knocked away the Griffon and killed some Battle Mages.
He used his feat and got things into position and moved far away with Kaelyssa. I couldn't do much for that round so I tried to keep Kara safe, which I didn't succeed with. The Pheonix got 3 Focus and charged at Kara, but missed with all his attacks.
With full healt and full focus I moved out of combat and took a free strike from the Pheonix, which missed once again. I got into range with Kara for the assassination and did not fail this time.
Game 4 - Incursion vs Trollbloods
Points: 35/35
Captain Gunnbjorn (*5pts)
* Troll Impaler (5pts)
* Dire Troll Blitzer (9pts)
* Dire Troll Bomber (10pts)
War Wagon (9pts)
Trollkin Long Riders (Leader and 2 Grunts) (7pts)
My final game of the day made me play eStryker. And my opponent had the same problem, and was forced to play with Gunnbjorn and the War Wagon. I won the roll, but this time I chose to be the second player for once.
We both had a run phase. He sent Longriders to the left flag, his battlegroup into the middle and the War Wagon to the right. I had Stormblades to the left, my battlegroup in the middle and the Sword Knights to the right. His first round of shooting didn't do that much, thanks to Deflection (+2 ARM vs shooting) from Stryker.
On my second turn I charged the War Wagon with the Lancer and the Sword Knights. With the help of flank I got it down to 5 wounds. The Journeyman Warcaster did land a shot with his handcannon and managed to kill it. Stormblades, Ol' Rowdy ran towards the Longriders, and with the help of the feat, got them into combat.
The following turn he killed all the Sword Knights with the Bomber and Gunnbjorn. The Blitzer charged and tried to kill Ol' Rodwy but missed with two attacks, which meant he didn't die. The following turn I saw my chance to assassinate Gunnbjorn (he only hade 1 fury and could only transfer to the Impaler).
I soften the Impaler with the help of my Journeyman and Runewood. eStryker moved out of combat with Velocity and didn't get hit by the freestrike, then he charged and rolled 3 diced for the Overload (got +12 STR and took 10 damage). The first hit connected and did about 37 damage which killed the Impaler and left Gunnbjorn very wounded. The second attack missed, even though I boosted to hit. I got really nervous and had only 1 focus left for a last attack. I rolled two sixes for the hit roll and killed him since he failed his tough roll.
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