One unit I think Cygnar can't be without are the Arcane Tempest Gun Mages (or ATGM for short). Along with their UA, the Captain, they are the only regular unit with "True Sight". And if you play with their UA you can marshall a Warjack to the unit and give him the benefit of either Snipe, Critical Brutal Damage or Thunderbolt, which means they really love to have a Hunter/Defender/Cyclone/Avenger to tag a long with them.
There are so many things you can do with this unit, they can even replace the Black 13th in some cases. The only reason I still haven't bought them are for economical reasons. I will pick them up in my next order. They'll fit perfect in any list with Stryker or Seige (or any other caster for that matter).
The Sword Knights are another unit that I fell I must have in my army. For only 6 points you can get a full unit of 10 models with an ARM value of 14, and with the skill defensive line they can boost them selves to ARM 16 (throw in Arcane Shield for ARM 19). A really cheap unit that can act as a tarpit for a turn or two.
As for their offensive capabilities they have Flank [Faction Warjack], which basically gives them another dice when fighting along side a friendly Warjack. Pretty nice I you intend to play with a Centurion or Stormclad with reach.
The only thing I don't like about them is their UA. For 2 points I can always find something else to spend it on, a solo mercenary perhaps. Anyway I think two minimum units (6 models for 4 points) will suit me the best.
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